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Strife of the Palonians

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Strife of the Palonians Empty Strife of the Palonians

Post  Cazeoj Sat May 29, 2010 10:30 pm

STRIFE OF THE PALONIANS

A new RPG map based on the Palonian's before the fall of the east and west.

Features

-A unique inventory system with slots for armor, weapons, etc.
-6 Classes, all with great expansive choices, giving a total of 108 classes
-An attachment system, each model will only be used at the most Twice
-A refreshing story based on the Palonian's search for a cure
-20 dungeons, all with their own loot and boss fights
-7 areas
-Level 150 cap
-Legendary items and hero classes
-A deeper look at Deinne


CLASSES


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ZONES
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DUNGEONS

ATHERIN'S FLAGSHIP

Lvl. 10



The bulking ship that is docked in front of you instantly gives you an uneasy feeling. You see the strange gases it emits through the portholes, but you are compelled to board it. You know that it is the only way off the island. Neither Atherin or whatever horrors that lay inside of his ship can stop you now.


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Factions

DUSK WATCHERS

The Dusk Watchers are a dark and shadowy creed of elite Palonian Assassins. They go behind enemy and allied lines alike to complete their objectives. Their missions carry great importance, and they have altered the history of the entire continent many times.

LORE
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Update: 6/1/10 -

EXAMPLE OF CLASS PROGRESSION

EVOKER


-You will start off as an "Evoker" with the choice of 3 tiers (ex. shadow)
-After picking a tier, your choice of abilities will govern what class you will be assigned next
(Ex. picking melee based abilities will send you towards a melee based class, while picking ranged abilities will turn you into a mage based class)

-This formula will follow throughout the rest of the game, you will upgrade classes 2 times, plus a final legendary version of your overall mastery.
-The system is designed to last the entire game, you will be looking forward to your next class upgrade until level 150!


Last edited by Cazeoj on Tue Jun 29, 2010 11:00 pm; edited 8 times in total
Cazeoj
Cazeoj

Posts : 68
Join date : 2010-05-10

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Strife of the Palonians Empty Idea!

Post  EmpressAdria Mon May 31, 2010 5:48 pm

Yo,Caze, How about little tips and clues about Deinne? Like if you kill a monster there could be a 1/8000 chance and you'd get a "Bloodstained Note" or something that gives a clue about Deinne.

Also, a Dungeon Idea: The Tomb of Rennguard VI, a human emporer, buried in the mountains and guarded by undead guardians. At the end, you can fight Renngard VI humself, who has been reanimated by a Lich(Who,you find dead,carrying a clue about Deinne)and when you kill him, he drops "Purifier" a holy sword designed for paladins that is rather powerful.

P.S: There could be a quest affiliated with Renngard's tomb.


Last edited by EmpressAdria on Mon May 31, 2010 5:52 pm; edited 1 time in total (Reason for editing : -Adria)
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Location : Somewhere in the U.S. Good luck,Stalker.

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Strife of the Palonians Empty Re: Strife of the Palonians

Post  Gruntsrule38 Mon May 31, 2010 8:18 pm

Holy CRAP!
108 classes!
That's pretty awesome
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Strife of the Palonians Empty <->

Post  EmpressAdria Mon May 31, 2010 10:05 pm

Gruntsrule38 wrote:Holy CRAP!
108 classes!
That's pretty awesome

Agreed.
EmpressAdria
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Strife of the Palonians Empty Re: Strife of the Palonians

Post  Cazeoj Tue Jun 01, 2010 1:26 am

Bump for update
Cazeoj
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Post  Cazeoj Mon Jun 07, 2010 9:04 pm

This map is a Starcraft 2 map.
Cazeoj
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Post  EmpressAdria Wed Jun 09, 2010 11:47 am

. . . Cazeoj. . . You've just abandoned Warcraft III in my eyes. Not a bad thing, but for me it is. I'm stuck here. You know why? Even if I'm a friend and shaman, this laptop doesn't have the memory to come on Starcraft 2 with you. . . I'm sure Vile and Viserack are grinning right now.

Sucks, Right?

You said I'd lose my shamanship anyway. Therefore I can't stay in charge of the Warcraft Rabble and I can't follow you to be another advisor. Even if I could follow you, I'd likely be ignored again.

Whatever you do, Godspeed. But as for me, I cannot yet follow to Starcraft II.

Sorry.


Last edited by EmpressAdria on Wed Jun 09, 2010 3:35 pm; edited 1 time in total (Reason for editing : THE HAAAXXXX!!!! -Monitor Bombard-)
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Post  Lord Kidpaler IV Fri Jun 25, 2010 7:05 pm

Mabey you could make a choice for a first person view around the map for each player? cause i think it would be cool to explore villages and the terrain in a up close view (well not like the characters vision but like near to the groundish)
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Post  Cazeoj Tue Jun 29, 2010 10:15 pm

The entire game is in Third Person, think like a WoW camera
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Post  Azrooh Wed Jun 30, 2010 1:52 am

Doing a first person option wouldn't be too hard. Make your unit transparent through local player, and put your camera exactly on the unit (but back a bit so you can turn backwards).
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http://vofproductions.co.cc

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