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!Plague 4 Ideas!

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!Plague 4 Ideas! Empty !Plague 4 Ideas!

Post  Lord Kidpaler IV Mon May 10, 2010 6:48 pm

Post ideas (or transfers from old clan forum) to here BUT MUST BE ABOUT PLAGUE 4 units,heroes,abilities,random stuff, terrain,weather, etc.


Last edited by Lord Kidpaler IV on Mon May 10, 2010 6:53 pm; edited 1 time in total
Lord Kidpaler IV
Lord Kidpaler IV

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!Plague 4 Ideas! Empty GRIM LORE!!!!!!!!!

Post  Lord Kidpaler IV Mon May 10, 2010 6:51 pm

Grim Lore

Post Kidpaler on Tue May 04, 2010 12:58 am
Undead Hero

Grim Lore the Fallen- Grim Lore was once the son of a orc cheiftain. His father was proud of him and sent him to lead the orcs against the undead to protect there village. Grim Lore was slain and arose to fight for the undead. Now he is siding with the undead to make hell open up on the earth. He will kill all who stand in his way... and even those... who dont.

Grim Lore the Fallen- A fallen orc hero who depends on mana heavily, but doesn't regain mana over time. He sends out creatures that are made of blood to suck the life out of his opponents to regain mana. When the bloodbeasts attack a opponent it give Grim Lore 5 mana out of 100. When an opponent falls from his blade he will gain 10 mana

ULTIMATE- Death- Becomes enraged increasing his health by 2000 and armor by 10. He will be as unstoppable as death itself. 100 mana. Gains 1000 Health for every foe slain during this state, lasts until he runs out of mana.

Greater Ability- Mark of the Fallen-Marks nearby heroes with a damage over time effect. This affect will last 20 seconds and deal 500 damage on the target. 50 mana.

Lesser Ability-Blood Ground- Places Blood on the selected area that will deal damage over time to any unit that stands in this massive bloodied area. 10 mana.

Lesser Ability- Blood Clot- Damages any target around Grim Lore and steals part of there mana. No mana.

Lesser Ability- Summon Bloodbeasts- Summons two blood beasts that seek to kill the enemies and give there master his mana. Each attack they do on a target gives Grim 1 mana and every kill they get gives him 5 mana. No Mana.

http://www.hiveworkshop.com/forums/skins-552/cw_death_knight-blp-152087/?prev=search%3Dundead%2520orc%26d%3Dicon%26r%3D50%26mmr%3D6%26c%3D70

!Plague 4 Ideas! Skins_16
Lord Kidpaler IV
Lord Kidpaler IV

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!Plague 4 Ideas! Empty Weather Ideas

Post  Dogface Thu May 13, 2010 7:01 pm

If there is such as thing as the freezing effect i propose that each race get some form of upgrade of some sorts that makes freezing less harmfull and possibly benificial feel free to post any comment you would like.

Humans- Winter Training: The Humans not knowing the weather was going to be this bad and have sent new Winter Clothing and have conditioned all troops accordingly with extra rations they have also brought blood hounds with them to sniff out anyone hiding.

Undead- Cold Blooded: The Undead after sitting in the Blizzards for days have adapted to the cold and will no longer freeze as fast and have heightened senses. (do to their adversaries being warm blooded)

Orcs- Native Land- The Orcs after living here many years have developed a natural way to keep themselves warm as well with the pelts of the animals they hunt have also developed how to track most animals.

If there is going to be movement between towns i also propose that units are all slowed temporally and possibly have to carry a supply cart (some form of a meat wagon or carrier for undead) with them untill they reach the next camp,town etc in which the above comes into play.

Dogface

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!Plague 4 Ideas! Empty The Ritualist: Unit Idea!

Post  EmpressAdria Thu May 13, 2010 10:13 pm

The ritualist is basically a walking generator. He has a life and mana regeneration aura that affects all allies around, and it heals mana/health moderately fast. They have no offensive spells,however. They only have a mana bolt attack that isn't very fast, and does 150-200 damage in magic damage. They're very fragile, and will be the targets of enemy archers. It'd be smart to use them in between fights to heal wounded troops and to regenerate the mana of heroes and nearby casters.

Ritualist Upgrade: "Battle Preparations" The Ritualist goes through several steps of placing defensive wards on himself, which will soak up 200 damage before giving and allowing him harm. Good for an All-Out fight, but it won't stop an entire volley of archers or acid/sludge flings and arrows.

The ritualist could have any model that Caze desires,but I'd prefer the Orc Warlock model on Hive Workshop.

Also, cake is good.

Agree with my Ritualist idea? Disagree? Post NAO drunken .


Last edited by EmpressAdria on Thu May 13, 2010 10:16 pm; edited 1 time in total (Reason for editing : Lolcat)
EmpressAdria
EmpressAdria

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Join date : 2010-05-10
Location : Somewhere in the U.S. Good luck,Stalker.

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!Plague 4 Ideas! Empty P4 Idea for an Armor item.

Post  EmpressAdria Mon May 24, 2010 4:41 pm

In the Orcish area I think there should be a tomb on top of a mountain. You have to bypass a rune-color code to get through the first door. The code changes each game. Then, you have to walk through a hallway of trapped tiles that are invisible and will impale your units if you step on them. And finally, there is a third hall that is full of Undead units called the "Firstborne" of the plague. Then you have to break a giant gate with a shitload of hp. After that, you have to answer a dead mage's riddle and he'll give you a key to unlock a grave's secret. The grave holds a corpse(And the corpse's helmet.) The helmet is a legendary armor item. But due to the time-consumingness of acquiring it, it'd be recommended not to try to get it at all.
EmpressAdria
EmpressAdria

Posts : 52
Join date : 2010-05-10
Location : Somewhere in the U.S. Good luck,Stalker.

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